Introduction to Computer Graphics

Course Description

To introduce students to the basics of computer graphics. Prerequisites: Basic programming, Data structures and Basics of linear  algebra and matrices. Graphics display devices, Input devices, Rendering pipeline, Raster  Graphics: Line and Circle drawing algorithms, Windowing, Clipping: Cohen and Sutherland line clipping, Cyrus-beck clipping method, 2D and 3D Geometrical Transformations, Viewing Transformations: parallel and perspective projection, Curves and Surfaces: Cubic splines, Bezier curves, B-splines, Tensor product surfaces, Surface of revolution Sweep surfaces, Fractal curves and surfaces, Hidden line/surface removal methods, Illumination model, Polygon Shading: Gouraud, Phong, Introduction to Ray-tracing, Animation.

Course Objective

The main objective of this module is to introduce to the students the concepts of computer graphics. It starts with an overview of interactive computer graphics, two dimensional system and mapping, then it presents the most important drawing algorithm, two-dimensional transformation; Clipping, filling and an introduction to 3-D graphics. 

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